
I dont want to use other free or cheap tools. Very difficult to use and the dark theme and unfixed bugs make it suck. Why should I pay for an incomplete package of yoyogames which does not support all the formats when I can buy a much cheaper better supported bug free programming tool?Īnd secondly those who where trusted GM users for many years believe that GM studio is noting like Game Maker. This yoyo games ripoff cost $596.00 for 4 platforms only.

You have a package complete for 120$ for 9 platforms.
#GAMEMAKER STUDIO 2 COST FULL VERSION#
Full version of MonkeyPro version comes with standard export functions to: Windows 95982000MEXP78, iOS, Android, Flash, HTML5 Windows Phone 7, XNA ,GLFW and PSS.

First of all I hate to learn new programming languages but it seem I have no other choice.įor example (MonkeyPro - Full Version for $120 USD allows you to publish on PlayStation 3, PlayStation Vita, Xbox 360 if you have development kits and license for these console. I guess I’ll just consider my purchase of GameMaker 8.1 as a learning experience, but it may still be useful for quick prototyping before creating the release game with a more open framework. For that expense, I’m going to skip purchasing “Studio” for now and invest some time to explore GWT/PlayN and Haxe. I was really hoping that GameMaker Studio would be a less expensive alternative to other cross-platform options in the $600 neighborhood, but now it’s right up there with them. Not only is that not the case, if I want to target HTML5, Android, and iOS, I’d have to lay out $596 for the full package. I bought GameMaker 8.1 several months ago, assuming that I could upgrade at a discount. The smoothness of that game is proof of the power of that free game kit.

It’s nice to know that they used it for the Chrome HTML5 port of Angry Birds. Brian :“Real” developers? They use Unity or other non-click 2d based options such as Haxe, Monkey, or Google PlayN for multi-platform options.Īwesome! Thanks! I didn’t know Google PlayN existed until I read your post.
